Module 04 · 20 min
User persona
A persona is one or more fictional characters that represent most potential users of an app or website, with conventional user demands. You build them from quantitative and qualitative research — not from guesswork.
Why personas help
Personas make the design task less complex. They guide the process and help you aim for a good experience for the target user instead of designing for “everyone.”
- You stop designing only from your own habits and step into the persona’s shoes.
- You recognise that different people have different needs and expectations.
- You get clearer on needs, experiences, behaviours, and goals.
Impact across the team
A shared persona helps more than the UX designer alone.
- Stakeholders evaluate feature ideas against a real target user.
- Information architects build better wireframes, labels, and behaviours.
- Visual designers set look and feel for the right audience.
- Engineers choose flows and approaches based on user behaviour.
- Writers match content tone to the appropriate audience.
Elements of a user persona
Include enough detail that the character feels real, without inventing a novel.
- Demographics
- User scenario — when and why they use the product
- User needs
- Pain points
- Technology — devices and comfort level
- Personality
- Brands they like
Example persona: Bazaar
Use your Module 3 research to fill a card like this for your own app.